
Earth’s hotter sibling. Red-rock desert edges, elevation changes you don’t expect in Dubai and greens that ask a genuine question every time.
Fire trades Earth’s wide corridors for exposed desert. There is a clear line off almost every tee and no reward for guessing — the difference between a good drive and a lazy one is a shot, not a yard.
That volatility suits games where one hole can change the round. Confident players get punished here, which is the whole point of playing your mates for something.
Take on the line and you have a short iron in. Bail out right and you are playing your third from scrub. A perfect hole to have the Wolf decide alone.
Which side game the ground rewards.
Enough risk-reward tees that going alone is genuinely tempting — and genuinely stupid.
One loose swing resets everything. Protect the run or press it.
Paired scores swing violently when the desert eats one ball. The flip does the rest.
Fire is loaded with every hole, par and stroke index — no typing a card in on the first tee.
All six modes with your house rules — flips, multipliers, carryovers, presses. Set once, reused every visit.
One clean summary of who owes who before you reach the car park. Still You never touches the money.

Pick the course, pick the game, and Still You handles the scoring and the settle-up.

Beta groups get all six modes from day one. Four to a group — bring your regulars.